韓秉軒 | Ping-Hsuan HanAssistant Professor,National Taipei University of TechnologyI am an Assistant Professor in the Department of Interaction Design at the National Taipei University of Technology. My current research interests include Human-Computer Interaction (HCI), Virtual Reality (VR), Mixed Reality (MR), and Multisensory Technology, and also focuses on Creativity in Engineering Education.
GroundFlow: Multiple Flows Feedback for Enhancing Immersive Experience on the Floor in the Wet ScenesACM SIGGRAPH ASIA 2021 Emerging TechnologiesBest Online Demostration Award
Lotus: enhancing the immersive experience in virtual environment with mist-based olfactory displayACM SIGGRAPH ASIA 2018 Virtual & Augmented RealityBest VR/AR Technology 3rd
AoEs: enhancing teleportation experience in immersive environment with mid-air hapticsACM SIGGRAPH 2017 Emerging TechnologySIGGRAPH Laval Virtual Award
Research Projects
Virtual Reality
A Compelling Virtual Tour of the Dunhuang Cave With an Immersive Head-Mounted Display
MovableBag: Substitutional Robot for Enhancing Immersive Boxing Training with Encountered-Type HapticLUIS ANDRES MENDEZ S.,Ho Yin Ng,Zin Yin Lim,Yi-Jie Lu,Ping-Hsuan HanACM SIGGRAPH ASIA 2022 XR
Journal of My Journey: Seamless Interaction in Virtuality and Reality with Digital Fabrication and Sensory FeedbackMiguel Ying Jie Then,Ching Lui,Yvone Tsai Chen,Zin Yin Lim,Ping Hsuan HanACM SIGGRAPH 2022 Immersive Pavilion
Top Selection Award
Waving Blanket: Dynamic Liquid Distribution for Multiple Tactile Feedback using Rewirable Piping SystemPing-Hsuan Han,Yu-Yen Chen,Wu-Ting Pan,Hui-Wen Hsu,Jin-Rong Jiang,Wen-Jun WuACM SIGGRAPH 2022 Emerging Technologies
GroundFlow: Multiple Flows Feedback for Enhancing Immersive Experience on the Floor in the Wet ScenesTzu-Hua Wang,Tzu-Shan Lee,Jr-Pin Pan,Tzu-Yang Kuo,Hui-Yang Yong,Ping-Hsuan HanACM SIGGRAPH ASIA 2021 Emerging Technologies
Best Online Demostration Award
FoodBender: Activating Utensil for Playing in the Immersive Game with Attachable HapticDan-Feng Lee,Xiang-Wen Huang,Yu-Chia Chen,Yu-Xiu Hsu,Shu-Yu Chang,Ping-Hsuan HanACM SIGGRAPH ASIA 2020 XR
Pumping Life: Embodied Virtual Companion for Enhancing Immersive Experience with Multisensory FeedbackJing Yuan Huang,Wei Hsuan Hung,Tzu Yin Hsu,Yi Chun Liao,Ping Hsuan HanACM SIGGRAPH ASIA 2019 XR
LiquidMask: utilizing liquid-based haptic for multiple tactile sensation in immersive virtual realityYi-Ya Liao,Ya-Fang Hong,Ping-Hsuan Han,Ju-Chun KoACM SIGGRAPH 2019 Virtual, Augmented, and Mixed Reality
Lotus: enhancing the immersive experience in virtual environment with mist-based olfactory displayYang-Sheng Chen,Ping-Hsuan Han,Kong-Chang Lee,Chiao-En Hsieh,Jui-Chun Hsiao,Che-Ju Hsu,Kuan-Wen Chen,Chien-Hsing Chou,Yi-Ping HungACM SIGGRAPH ASIA 2018 Virtual & Augmented Reality
Best VR/AR Technology 3rd
TransFork: using olfactory device for augmented tasting experience with video see-through head-mounted displayYing-Li Lin,Tsai-Yi Chou,Yu-Cheng Lieo,Yu-Cheng Huang,Ping-Hsuan HanACM VRST 2018
Besrt Demo Award
GravityCup: a liquid-based haptics for simulating dynamic weight in virtual realityChih-Hao Cheng,Chia-Chi Chang,Ying-Hsuan Chen,Ying-Li Lin,Jing-Yuan Huang,Ping-Hsuan Han,Ju-Chun Ko,Lai-Chung LeeACM VRST 2018
BoEs: attachable haptics bits on gaming controller for designing interactive gameplayPing-Hsuan Han,Yang-Sheng Chen,Kai-Ti Yang,Wei-Shu Chuan,Yu-Tong Chang,Tin-Ming Yang,Jia-Yan Lin,Kong-Chang Lee,Chiao-En Hsieh,Lai-Chung Lee,Chien-Hsing Chou,Yi-Ping HungACM SIGGRAPH ASIA 2017 VR Showcase
Laval Virtual 2018 3D Games and Entertainment Award
SoEs: Attachable Augmented Haptic on Gaming Controller for Immersive InteractionYang-Sheng Chen,Ping-Hsuan Han,Jui-Chun Hsiao,Kong-Chang Lee,Chiao-En Hsieh,Kuan-Yin Lu,Chien-Hsing Chou,Yi-Ping HungACM UIST 2016
Best Demo Award
OoEs: playing in the immersive game with augmented hapticsPing-Hsuan Han,Yang-Sheng Chen,Chiao-En Hsieh,Yu-Jie Huang,Hung-Chih Lin,Peng-Wen Tong,Kuan-Yin Lu,Yi-Ping HungACM SIGGRAPH 2016 VR Village
Moving around in virtual space with spider silkPing-Hsuan Han,Da-Yuan Huang,Hsin-Ruey Tsai,Po-Chang Chen,Chen-Hsin Hsieh,Kuan-Ying Lu,De-Nian Yang,Yi-Ping HungACM SIGGRAPH 2015 Emerging Technologies
Immersive Stories
REBORNAfter a century of technology development, Gezaixi (Taiwanese Traditional Opera) has interpretation in several forms. What kind of experience will it bring if we watch it on the head-mounted display? Does it still count as Gezaixi when the characters became virtual? Maybe you will give the answer.
ACM SIGGRAPH ASIA 2020 VR Theater
Flying in the Cave of Mogao 61The Dunhuang Grottoes have preserved Chinese art for over 1600 years. When virtually exploring Mogao Cave 61 in this VR content, the viewer can see the digital restoration of the deteriorated murals and the ruined statues.
Discovering the 5K years of TaiwanThis VR interactive work is based on the “Taiwan First Dog” as the main character. Players will experience the activity of excavating dog remains dig in the test pit and then returning to Tainan of 5000 years ago.
Impression of SunAn immersive VR experience work which transforms Taiwan Classic Literature “The Little Sunshine” into a VR story. Accompanying the animation, the visual effects, and the surrounding sound effects, the participants can experience the warm and moving story written by Taiwan famous writer “Lin, Liang”.
Traveling along the Fu-chun river in VRA virtual reality rendition of the masterpiece “Dwelling in the Fu-chun Mountains” by Huang Gongwang, the head of the Four Masters of the Yuan dynasty. It uses new technology to transform the player’s gaze into a paintbrush. As the player moves through the game, ink landscapes appear at positions corresponding to the player’s point of gaze.
The Realm of Kunyu“The Realm of Kunyu—An Adventure into the World of the 17th Century” uses virtual reality to reproduce the universal world of the ancient map Kunyu Quantu from the National Palace Museum’s collection. It features the all-encompassing view of natural history in the 17th century as well as the worldview and the cosmological view of the time.