韓秉軒 | Ping-Hsuan Han


I am an Associate Professor in the Department of Interaction Design at the National Taipei University of Technology. My current research interests include HCI, XR, Multisensory Technology, and Immersive Storytelling.

pinghsuan.han [at] gmail.com

Selected Works

Substitutional Reality

Hit Around: Substitutional Moving Robot for Immersive and Exertion Interaction with Encountered-Type Haptic.  📄
Yu-Hsiang Weng, Ping-Hsuan Han, Kuan-Ning Chang, Chi-Yu Lin, Chia-Hui Lin, Ho Yin Ng, Chien-Hsing Chou, Wen-Hsin Chiu
IEEE Transactions on Visualization and Computer Graphics (TVCG), Special Issue for IEEE VR 2025.

Multisensory Technology

GroundFlow: Liquid-based Haptics for Simulating Fluid on the Ground in Virtual Reality.  📄
Ping-Hsuan Han, Tzu-Hua Wang, Chien-Hsing Chou

IEEE Transactions on Visualization and Computer Graphics (TVCG), Special Issue for IEEE VR 2023.

Interactive Projects

Dragravity: Wearable, Reconfigurable, Dynamic Weight-Shifting Waterbags to Enhance Full-Body Weight Sensations

SIGGRAPH Asia 2024 XR 

Petroller: Altering the Virtual Reality Controller with an Attachable Prop-based Haptic for Embodied Virtual Companion

SIGGRAPH Asia 2024 XR 

🏆 XR Best Demo in Show Award

Reyeal: Implicit Gaze-based Interaction for Creating Personal Landscape Painting in Cinematic Virtual Reality

SIGGRAPH Asia 2024 XR 

Theater of Future Puppetry: An Immersive Puppeteering Experience Based on Hands Tracking and Gestures Recognition

SIGGRAPH Asia 2024 XR 

Metapunch X: Combing Multidisplay and Exertion Interaction for Watching and Playing E-sports in Multiverse

SIGGRAPH 2024 Immersive Pavilion 

🏆 DCEXPO Jury’s Special Prize

WaterForm: Altering the Liquid to Generate Multisensory Feedback for Enhancing Immersive Environment

SIGGRAPH 2024 Immersive Pavilion 

FlowZen: Using Hybrid-Haptic and Particle for Enhancing Immersive Experience via Continuous Illusion of Wind

SIGGRAPH 2024 Immersive Pavilion 

Actualities: Seamless Live Performance with the Physical and Virtual Audiences in Multiverse

SIGGRAPH 2023 Immersive Pavilion

🏆 Best in Show Award

MovableBag: Substitutional Robot for Enhancing Immersive Boxing Training with Encountered-Type Haptic

SIGGRAPH Asia 2022 XR

Journal of My Journey: Seamless Interaction in Virtuality and Reality with Digital Fabrication and Sensory Feedback

SIGGRAPH 2022 Immersive Pavilion 

🏆 Top Selection Award 

Waving Blanket: Dynamic Liquid Distribution for Multiple Tactile Feedback using Rewirable Piping System

SIGGRAPH 2022 Emerging Technologies 

GroundFlow: Multiple Flows Feedback for Enhancing Immersive Experience on the Floor in the Wet Scenes

SIGGRAPH Asia 2021 Emerging Technologies 

🏆 Best Online Demostration Award

FoodBender: Activating Utensil for Playing in the Immersive Game with Attachable Haptic

SIGGRAPH Asia 2020 XR

Pumping Life: Embodied Virtual Companion for Enhancing Immersive Experience with Multisensory Feedback

SIGGRAPH Asia 2019 XR

LiquidMask: utilizing liquid-based haptic for multiple tactile sensation in immersive virtual reality

SIGGRAPH 2019 Virtual, Augmented, and Mixed Reality 

Lotus: enhancing the immersive experience in virtual environment with mist-based olfactory display

SIGGRAPH Asia 2018 Virtual & Augmented Reality 

🏆 Best VR/AR Technology 3rd

TransFork: using olfactory device for augmented tasting experience with video see-through head-mounted display

VRST 2018 Demo

🏆 Best Demo Award

GravityCup: a liquid-based haptics for simulating dynamic weight in virtual reality

SIGGRAPH Asia 2019 XR

BoEs: attachable haptics bits on gaming controller for designing interactive gameplay

SIGGRAPH Asia 2017 VR Showcase

AoEs: enhancing teleportation experience in immersive environment with mid-air haptics

SIGGRAPH 2017 Emerging Technologies 

🏆 Laval Virtual Award

🏆 3D Games and Entertainment Award (Laval Virtual 2018)

Soes: Attachable augmented haptic on gaming controller for immersive interaction

UIST 2016 Demo

🏆 Best Demo Award

OoEs: playing in the immersive game with augmented haptics

SIGGRAPH 2016 VR Village

Moving around in virtual space with spider silk

SIGGRAPH 2015 Emerging Technologies

Immersive Stories

Traveling along the Fu-chun river in VR 神遊富春江

A virtual reality rendition of the masterpiece “Dwelling in the Fu-chun Mountains” by Huang Gongwang, the head of the Four Masters of the Yuan dynasty. It uses new technology to transform the player’s gaze into a paintbrush. As the player moves through the game, ink landscapes appear at positions corresponding to the player’s point of gaze.

🏆  2023 | AAM Media & Technology MUSE Awards | Platinum Winner

The Realm of Kunyu 坤輿意境 

“The Realm of Kunyu—An Adventure into the World of the 17th Century” uses virtual reality to reproduce the universal world of the ancient map Kunyu Quantu from the National Palace Museum’s collection. It features the all-encompassing view of natural history in the 17th century as well as the worldview and the cosmological view of the time.

🏆  2021 | WorldFest Houston International Film and Video Festival | Interactive – Children | GOLD REMI


Reborn 重生

After a century of technology development, Gezaixi (Taiwanese Traditional Opera) has interpretation in several forms. What kind of experience will it bring if we watch it on the head-mounted display? Does it still count as Gezaixi when the characters became virtual? Maybe you will give the answer.


Impression of Sun 印象太陽

An immersive VR experience work which transforms Taiwan Classic Literature “The Little Sunshine” into a VR story. Accompanying the animation, the visual effects, and the surrounding sound effects, the participants can experience the warm and moving story written by Taiwan famous writer “Lin, Liang”.

🏆  2020 | XR創新金典大賞 最佳XR文化藝術應用

Discovering the 5K years of Taiwan 發現台灣五千年

This VR interactive work is based on the “Taiwan First Dog” as the main character. Players will experience the activity of excavating dog remains dig in the test pit and then returning to Tainan of 5000 years ago.

Flying in the Cave of Mogao 61 神遊敦煌61窟

The Dunhuang Grottoes have preserved Chinese art for over 1600 years. When virtually exploring Mogao Cave 61 in this VR content, the viewer can see the digital restoration of the deteriorated murals and the ruined statues.

Publications

Most Cited