韓秉軒 | Ping-Hsuan Han
I am an Associate Professor in the Department of Interaction Design at the National Taipei University of Technology. My current research interests include HCI, XR, Multisensory Technology, and Immersive Storytelling.
pinghsuan.han [at] gmail.com
Selected Works
Substitutional Reality
Hit Around: Substitutional Moving Robot for Immersive and Exertion Interaction with Encountered-Type Haptic. 📄
Yu-Hsiang Weng, Ping-Hsuan Han, Kuan-Ning Chang, Chi-Yu Lin, Chia-Hui Lin, Ho Yin Ng, Chien-Hsing Chou, Wen-Hsin Chiu
IEEE Transactions on Visualization and Computer Graphics (TVCG), Special Issue for IEEE VR 2025.
Multisensory Technology
GroundFlow: Liquid-based Haptics for Simulating Fluid on the Ground in Virtual Reality. 📄
Ping-Hsuan Han, Tzu-Hua Wang, Chien-Hsing Chou
IEEE Transactions on Visualization and Computer Graphics (TVCG), Special Issue for IEEE VR 2023.
Interactive Projects
Reyeal: Implicit Gaze-based Interaction for Creating Personal Landscape Painting in Cinematic Virtual Reality
SIGGRAPH Asia 2024 XR
Theater of Future Puppetry: An Immersive Puppeteering Experience Based on Hands Tracking and Gestures Recognition
SIGGRAPH Asia 2024 XR
LiquidMask: utilizing liquid-based haptic for multiple tactile sensation in immersive virtual reality
SIGGRAPH 2019 Virtual, Augmented, and Mixed Reality
Immersive Stories
Traveling along the Fu-chun river in VR 神遊富春江
A virtual reality rendition of the masterpiece “Dwelling in the Fu-chun Mountains” by Huang Gongwang, the head of the Four Masters of the Yuan dynasty. It uses new technology to transform the player’s gaze into a paintbrush. As the player moves through the game, ink landscapes appear at positions corresponding to the player’s point of gaze.
🏆 2023 | AAM Media & Technology MUSE Awards | Platinum Winner
The Realm of Kunyu 坤輿意境
“The Realm of Kunyu—An Adventure into the World of the 17th Century” uses virtual reality to reproduce the universal world of the ancient map Kunyu Quantu from the National Palace Museum’s collection. It features the all-encompassing view of natural history in the 17th century as well as the worldview and the cosmological view of the time.
🏆 2021 | WorldFest Houston International Film and Video Festival | Interactive – Children | GOLD REMI
Reborn 重生
After a century of technology development, Gezaixi (Taiwanese Traditional Opera) has interpretation in several forms. What kind of experience will it bring if we watch it on the head-mounted display? Does it still count as Gezaixi when the characters became virtual? Maybe you will give the answer.
ACM SIGGRAPH ASIA 2020 VR Theater
Impression of Sun 印象太陽
An immersive VR experience work which transforms Taiwan Classic Literature “The Little Sunshine” into a VR story. Accompanying the animation, the visual effects, and the surrounding sound effects, the participants can experience the warm and moving story written by Taiwan famous writer “Lin, Liang”.
🏆 2020 | XR創新金典大賞 最佳XR文化藝術應用
Flying in the Cave of Mogao 61 神遊敦煌61窟
The Dunhuang Grottoes have preserved Chinese art for over 1600 years. When virtually exploring Mogao Cave 61 in this VR content, the viewer can see the digital restoration of the deteriorated murals and the ruined statues.
Publications
Most Cited
My Tai-Chi coaches: an augmented-learning tool for practicing Tai-Chi Chuan.
Ping-Hsuan Han, Yang-Sheng Chen, Yilun Zhong, Han-Lei Wang, Yi-Ping Hung. ACM Augmented Human 2017.Visualizing the keyboard in virtual reality for enhancing immersive experience.
Jia-Wei Lin, Ping-Hsuan Han, Jiun-Yu Lee, Yang-Sheng Chen, Ting-Wei Chang, Kuan-Wen Chen, Yi-Ping Hung. ACM SIGGRAPH 2017 Posters.Haptic around: multiple tactile sensations for immersive environment and interaction in virtual reality.
Ping-Hsuan Han, Yang-Sheng Chen, Kong-Chang Lee, Hao-Cheng Wang, Chiao-En Hsieh, Jui-Chun Hsiao, Chien-Hsing Chou, Yi-Ping Hung. ACM UIST 2018.Ar-arm: Augmented visualization for guiding arm movement in the first-person perspective.
Ping-Hsuan Han, Kuan-Wen Chen, Chen-Hsin Hsieh, Yu-Jie Huang, Yi-Ping Hung. ACM Augmented Human 2016.GravityCup: a liquid-based haptics for simulating dynamic weight in virtual reality.
Chih-Hao Cheng, Chia-Chi Chang, Ying-Hsuan Chen, Ying-Li Lin, Jing-Yuan Huang, Ping-Hsuan Han, Ju-Chun Ko, Lai-Chung Lee. ACM VRST 2018